Sunday, February 17, 2008

Installed Perforce

  • AlphaToCoverage
  • Evoke
  • LuaDevelopement
  • Rain
  • Website

    Backed up the above - which felt pretty good - its high time that I went back to using version control, and its nice to visually see the hierarchy of the projects that I’m working on. I’m going to feel a lot more comfortable with refactoring code now!

Posted by Eclectus in 12:30:53 | Permalink | No Comments »

Friday, July 20, 2007

Website updates

  • Updated the website images, by creating a Photoshop Action for Select All, Modify -> Border (8), Feather (5), Fill (Lighten) * 4. Results are good.
  • Reorganised the past, present and future games pages with the the column design.
Posted by Eclectus in 22:10:59 | Permalink | No Comments »

Friday, July 6, 2007

Updated the website

  • Added borders to lots of images, improved spacing and got pages to be centre aligned.
  • Updated the specs of the Evoke 2.0 engine.
  • Successfully argued the merits of deferred rendering of clamped lighting particles with world space calculation, and no sorting required against each other.
Posted by Eclectus in 23:49:58 | Permalink | No Comments »

Sunday, July 1, 2007

Deferred Lighting

  • Did more research into Deferred Lighting and updated the Evoke 2.0 Technical Specifications. Downloaded a DX9 sample from www.codesampler.com, and had a quick look at the render target formats etc.
  • Updated the Parallax Occlusion Mapping modified Sample to use the latest DXUT stuff from the June DirectX SDK.
  • Arranged pages on the my website to use a grid format instead of a list.
  • Bought Overlord and DIRT :)
Posted by Eclectus in 17:22:47 | Permalink | No Comments »

Thursday, June 28, 2007

DirectX SDK

  • Had a look through the April 2007 SDK DirextX 10 tutorials, and the Evoke code. Noted that the DX10 examples contain a UI library with sliders and drop lists. Mesh loading and shader support also shown, as expected.
  • Replaced the April 2007 SDK with the June 2007 SDK.
  • Decided to delay exploring Gameface integration, as I’d like to post Evoke 2.0 on GameDev .net, and for now a simple in game editor will be enough, using the SDK Example UI.
  • Had a look at Relief Mapping - Seems very similar to Parallax Occlusion mapping (Can see the amount of ’samples’ used at extreme angles, no silhouettes etc). Will be interesting to perhaps support both, and compare performance and quality - they seem to do exactly the same thing.
Posted by Eclectus in 08:38:23 | Permalink | No Comments »

Saturday, June 23, 2007

New Beginnings

 

  • So, my Ubermachine has been configured as I want it, DX10 graphics card, Vista, etc and I’ve just installed Visual Studio. Time to start programming at home again I think. And also to start blogging, because I’d like to keep a record of what I’m doing in general.
  • Got the Evoke Engine compiling again, after some minor changes (the .exe still ran fine). Installed the April 2007 DirextX SDK, and started modifying the Parallax Occlusion Mapping sample, to make it more suitable for potential use within Evoke, and also to look at how they are doing things with the Sample UI (They have sliders and drop list boxes etc). Lots of fun, and makes me think I don’t want to be hardcore about Evoke Engine developement - its just one part of my life, not the most important.
Posted by Eclectus in 22:27:06 | Permalink | No Comments »