DirectX SDK
- Had a look through the April 2007 SDK DirextX 10 tutorials, and the Evoke code. Noted that the DX10 examples contain a UI library with sliders and drop lists. Mesh loading and shader support also shown, as expected.
- Replaced the April 2007 SDK with the June 2007 SDK.
- Decided to delay exploring Gameface integration, as I’d like to post Evoke 2.0 on GameDev .net, and for now a simple in game editor will be enough, using the SDK Example UI.
- Had a look at Relief Mapping - Seems very similar to Parallax Occlusion mapping (Can see the amount of ’samples’ used at extreme angles, no silhouettes etc). Will be interesting to perhaps support both, and compare performance and quality - they seem to do exactly the same thing.
Posted by
at
08:38:23