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	<title>Eclectus</title>
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	<link>http://eclectus.blog.com</link>
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	<pubDate>Sun, 17 Feb 2008 13:30:53 +0000</pubDate>
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		<title>Installed Perforce</title>
		<link>http://eclectus.blog.com/2008/02/17/installed-perforce/</link>
		<comments>http://eclectus.blog.com/2008/02/17/installed-perforce/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 13:30:53 +0000</pubDate>
		<dc:creator>Eclectus</dc:creator>
		
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		<description><![CDATA[<ul>
<li><font size="2">AlphaToCoverage</font></li>
<li><font size="2">Evoke</font></li>
<li><font size="2">LuaDevelopement</font></li>
<li><font size="2">Rain</font></li>
<li><font size="2">Website<br />
<br />
Backed up the above - which felt pretty good - its high time that I went back to using version control, and its nice to visually see the hierarchy of the projects that I'm working on. I'm going to feel a lot more comfortable with refactoring code now!</font></li>
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<ul>
<li><font size="2">AlphaToCoverage</font></li>
<li><font size="2">Evoke</font></li>
<li><font size="2">LuaDevelopement</font></li>
<li><font size="2">Rain</font></li>
<li><font size="2">Website
<p>Backed up the above - which felt pretty good - its high time that I went back to using version control, and its nice to visually see the hierarchy of the projects that I&#8217;m working on. I&#8217;m going to feel a lot more comfortable with refactoring code now!</font></li>
</ul>
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<div></div>
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		<title>Website updates</title>
		<link>http://eclectus.blog.com/2007/07/20/website-updates/</link>
		<comments>http://eclectus.blog.com/2007/07/20/website-updates/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 23:10:59 +0000</pubDate>
		<dc:creator>Eclectus</dc:creator>
		
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		<description><![CDATA[<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Updated the website images, by creating a Photoshop Action for Select All, Modify -&#62; Border (8), Feather (5), Fill (Lighten) * 4. Results are good.</font></li>
<li><font size="2" face="Arial">Reorganised the past, present and future games pages with the the column design.</font></li>
</ul>

]]></description>
			<content:encoded><![CDATA[<div>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Updated the website images, by creating a Photoshop Action for Select All, Modify -&gt; Border (8), Feather (5), Fill (Lighten) * 4. Results are good.</font></li>
<li><font size="2" face="Arial">Reorganised the past, present and future games pages with the the column design.</font></li>
</ul>
</div>
<div></div>
]]></content:encoded>
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		<title>Updated the website</title>
		<link>http://eclectus.blog.com/2007/07/06/updated-the-website/</link>
		<comments>http://eclectus.blog.com/2007/07/06/updated-the-website/#comments</comments>
		<pubDate>Sat, 07 Jul 2007 00:49:58 +0000</pubDate>
		<dc:creator>Eclectus</dc:creator>
		
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		<description><![CDATA[<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Added borders to lots of images, improved spacing and got pages to be centre aligned.</font></li>
<li style="list-style: none"><br /></li>
<li><font size="2" face="arial,helvetica,sans-serif">Updated the specs of the Evoke 2.0 engine.</font></li>
<li style="list-style: none"><br /></li>
<li><font size="2" face="arial,helvetica,sans-serif">Successfully argued the merits of deferred rendering of clamped lighting particles with world space calculation, and no sorting required against each other.</font></li>
</ul>

]]></description>
			<content:encoded><![CDATA[<div>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Added borders to lots of images, improved spacing and got pages to be centre aligned.</font></li>
<li style="list-style: none"></li>
<li><font size="2" face="arial,helvetica,sans-serif">Updated the specs of the Evoke 2.0 engine.</font></li>
<li style="list-style: none"></li>
<li><font size="2" face="arial,helvetica,sans-serif">Successfully argued the merits of deferred rendering of clamped lighting particles with world space calculation, and no sorting required against each other.</font></li>
</ul>
</div>
<div></div>
]]></content:encoded>
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		<title>Deferred Lighting</title>
		<link>http://eclectus.blog.com/2007/07/01/deferred-lighting/</link>
		<comments>http://eclectus.blog.com/2007/07/01/deferred-lighting/#comments</comments>
		<pubDate>Sun, 01 Jul 2007 18:22:47 +0000</pubDate>
		<dc:creator>Eclectus</dc:creator>
		
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		<description><![CDATA[<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Did more research into <strong>Deferred Lighting</strong> and updated the Evoke 2.0 Technical Specifications. Downloaded a DX9 sample from</font> <a href="http://www.codesampler.com/"><font size="2" face="arial,helvetica,sans-serif">www.codesampler.com</font></a><font size="2" face="arial,helvetica,sans-serif">, and had a quick look at the render target formats etc.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Updated the Parallax Occlusion Mapping modified Sample to use the latest DXUT stuff from the June DirectX SDK.</font></li>
</ul>
<ul>
<li><font size="2"><font face="arial,helvetica,sans-serif">Arranged pages on the my website to use a <strong>grid format</strong> instead of a <strong>list.</strong></font></font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Bought <strong>Overlord</strong> and <strong>DIRT</strong> :)</font></li>
</ul>

]]></description>
			<content:encoded><![CDATA[<div>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Did more research into <strong>Deferred Lighting</strong> and updated the Evoke 2.0 Technical Specifications. Downloaded a DX9 sample from</font> <a href="http://www.codesampler.com/"><font size="2" face="arial,helvetica,sans-serif">www.codesampler.com</font></a><font size="2" face="arial,helvetica,sans-serif">, and had a quick look at the render target formats etc.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Updated the Parallax Occlusion Mapping modified Sample to use the latest DXUT stuff from the June DirectX SDK.</font></li>
</ul>
<ul>
<li><font size="2"><font face="arial,helvetica,sans-serif">Arranged pages on the my website to use a <strong>grid format</strong> instead of a <strong>list.</strong></font></font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Bought <strong>Overlord</strong> and <strong>DIRT</strong> <img src='http://c0404161.cdn.cloudfiles.rackspacecloud.com/16442ca129554f399ff7b46457727509' alt=':)' class='wp-smiley' /> </font></li>
</ul>
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		<title>DirectX SDK</title>
		<link>http://eclectus.blog.com/2007/06/28/directx-sdk/</link>
		<comments>http://eclectus.blog.com/2007/06/28/directx-sdk/#comments</comments>
		<pubDate>Thu, 28 Jun 2007 09:38:23 +0000</pubDate>
		<dc:creator>Eclectus</dc:creator>
		
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		<description><![CDATA[<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Had a look through the&#160;April 2007 SDK <strong>DirextX 10 tutorials</strong>, and the Evoke code. Noted that the DX10 examples contain a <strong>UI library</strong> with sliders and drop lists. Mesh loading and shader support also shown, as expected.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Replaced the April 2007 SDK with the <strong>June 2007 SDK</strong>.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Decided to <strong>delay exploring Gameface integration</strong>, as I'd like to <strong>post Evoke 2.0 on GameDev .net</strong>, and for now a simple in game editor will be enough, using the SDK Example UI.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Had a look at <strong>Relief Mapping</strong> - Seems very similar to <strong>Parallax Occlusion mapping</strong> (Can see the amount of 'samples' used at extreme angles, no silhouettes etc). Will be interesting to perhaps support both, and compare performance and quality - they seem to do exactly the same thing.</font></li>
</ul>

]]></description>
			<content:encoded><![CDATA[<div>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Had a look through the&#160;April 2007 SDK <strong>DirextX 10 tutorials</strong>, and the Evoke code. Noted that the DX10 examples contain a <strong>UI library</strong> with sliders and drop lists. Mesh loading and shader support also shown, as expected.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Replaced the April 2007 SDK with the <strong>June 2007 SDK</strong>.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Decided to <strong>delay exploring Gameface integration</strong>, as I&#8217;d like to <strong>post Evoke 2.0 on GameDev .net</strong>, and for now a simple in game editor will be enough, using the SDK Example UI.</font></li>
</ul>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">Had a look at <strong>Relief Mapping</strong> - Seems very similar to <strong>Parallax Occlusion mapping</strong> (Can see the amount of &#8217;samples&#8217; used at extreme angles, no silhouettes etc). Will be interesting to perhaps support both, and compare performance and quality - they seem to do exactly the same thing.</font></li>
</ul>
</div>
<div></div>
]]></content:encoded>
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		<item>
		<title>New Beginnings</title>
		<link>http://eclectus.blog.com/2007/06/23/new-beginnings/</link>
		<comments>http://eclectus.blog.com/2007/06/23/new-beginnings/#comments</comments>
		<pubDate>Sat, 23 Jun 2007 23:27:06 +0000</pubDate>
		<dc:creator>Eclectus</dc:creator>
		
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		<description><![CDATA[<p><img align="bottom" src="http://amadeo.blog.com/repository/959790/2115066.jpg" />&#160;</p>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">So, my <strong>Ubermachine</strong> has been&#160;configured as I want it, <strong>DX10 graphics card</strong>, <strong>Vista</strong>, etc and I've just installed <strong>Visual Studio</strong>. Time to start programming at home again I think. And also to&#160;start blogging, because I'd like to keep a record of what I'm doing in general.</font></li>
</ul>
<ul>
<li><font size="3" face="arial,helvetica,sans-serif"><font size="2">Got the <strong>Evoke Engine</strong> compiling again, after some minor changes (the .exe&#160;still ran fine). Installed the&#160;April 2007 DirextX SDK, and&#160;started modifying the <strong>Parallax Occlusion Mapping</strong> sample, to make it more suitable for&#160;potential use within Evoke, and also to look at how they are doing things with the&#160;Sample UI (They have sliders and drop list boxes etc). Lots of&#160;fun, and makes me think&#160;I don't want to be&#160;hardcore about Evoke&#160;Engine developement - its just one part of my life, not the most important.</font></font></li>
</ul>

]]></description>
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<p><img align="bottom" src="http://amadeo.blog.com/repository/959790/2115066.jpg" />&#160;</p>
<ul>
<li><font size="2" face="arial,helvetica,sans-serif">So, my <strong>Ubermachine</strong> has been&#160;configured as I want it, <strong>DX10 graphics card</strong>, <strong>Vista</strong>, etc and I&#8217;ve just installed <strong>Visual Studio</strong>. Time to start programming at home again I think. And also to&#160;start blogging, because I&#8217;d like to keep a record of what I&#8217;m doing in general.</font></li>
</ul>
<ul>
<li><font size="3" face="arial,helvetica,sans-serif"><font size="2">Got the <strong>Evoke Engine</strong> compiling again, after some minor changes (the .exe&#160;still ran fine). Installed the&#160;April 2007 DirextX SDK, and&#160;started modifying the <strong>Parallax Occlusion Mapping</strong> sample, to make it more suitable for&#160;potential use within Evoke, and also to look at how they are doing things with the&#160;Sample UI (They have sliders and drop list boxes etc). Lots of&#160;fun, and makes me think&#160;I don&#8217;t want to be&#160;hardcore about Evoke&#160;Engine developement - its just one part of my life, not the most important.</font></font></li>
</ul>
</div>
<div></div>
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